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A walkthrough of branding, ads, web and identity work — unfiltered, with the context of each client.

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User experience design

User journeys, information architecture, wireframes and interaction thinking aimed at clarity, conversion and momentum.

Behaviour
Decision
Flow

User journeys, information architecture, wireframes and interaction thinking aimed at clarity, conversion and momentum.

What UX design covers

UX design is the process of mapping out how people move through a digital product, from the first impression to the completed action. It spans information architecture, user-journey mapping, flow diagrams, wireframing and interaction logic. Good UX removes the decisions that slow people down and makes the right path feel obvious without needing to announce it.

The UX design process

Every UX project starts by understanding what the product actually needs to do, and for whom. That usually means a discovery phase covering goals, user types and existing friction points, followed by structural work — sitemaps, user flows and annotated wireframes that give the team something concrete to test and build. Iteration happens early, when changes are cheap.

Information architecture & user flows

How a product is organised shapes how it's experienced. A well-designed information architecture means users can predict where things live, move between sections without losing context and finish tasks without instructions. User flows make that structure visible — showing the paths people take and the decision points where the experience either succeeds or breaks.

Who this is for

UX design services are useful for anyone building or improving a digital product — a founder defining the structure of a new app, a product team wrestling with high drop-off, or a brand launching a new site that needs to do more than just look good. It's especially valuable early in a project, while structural decisions are still reversible.

Deliverables

Typical UX deliverables include sitemaps, user-journey maps, annotated low-fidelity wireframes, interactive prototypes and usability notes. When needed, I also produce component-level interaction specs and handoff documentation for development teams. Everything is tailored to what the project actually needs rather than a fixed list of outputs.

Tools & technologies

Operating locations

Studio in Madrid

Based in Madrid, working remotely with brands, studios and agencies inside and outside Spain.

Madrid
Barcelona
Valencia
Sevilla
Bilbao
Málaga
Lisboa
Porto
París
Berlín
Londres
Roma

Info graphic

Decision flow

Good UX removes unnecessary choices and turns the right path into the most obvious one.

Info graphic

Friction map

Every extra pause, hesitation, or dead end compounds. The job is to remove those moments before they cost attention.

Info graphic

Journey shape

A user flow should feel guided rather than forced, with the right amount of resistance in the right places.

Work with JMWEB

Let's build something with personality.

It all starts with a conversation. Bring a brief, a reference, a half-baked idea — I'll take it from there.

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Next projects:

Cumbres
PHOTOGRAPHYE-COMMERCEMOTION-DESIGNUX

Cumbres

Landing page + e-commerce for an alpine gear brand. Photo shoot on a real glacier, a 3D harness configurator, and a scrollytelling story about the first rope teams. Built with Next.js + Three.js so the kit can be seen, rotated and weighed.

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Sweet Studio
3DMOTION-DESIGNBRANDINGE-COMMERCE

Sweet Studio

Visual identity + e-commerce for a boutique patisserie. Product-by-product 3D renders in Blender, a pastel palette over a black background, and a checkout that dodges the usual friction in food DTC. A lot of care in the art direction.

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Prism Core
3DCREATIVE-CODINGMOTION-DESIGNUX

Prism Core

Brand concept for an on-chain trading platform. The holographic gem rotates in WebGL with real chromatic dispersion (genuine refraction indices, not faked) and the circuit ring reacts to the cursor. Three.js + custom GLSL shaders.

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Pour Sessions
PHOTOGRAPHYART-DIRECTIONMOTION-DESIGN

Pour Sessions

Art direction + photography for a studio that paints with ink and milk on canvas. Brand capsule with an editorial site, macro videos at 240 fps of every splash, and a print shop. Spoiler: it smelled better than it looks.

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Pitch
3DMOTION-DESIGNUXUI

Pitch

Launch of a football boot collection with a broken CMYK palette. Cleat modelled and rendered in Cinema 4D + Redshift, a stadium environment with a procedural storm, and product pages that retint themselves to match the selected team.

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Liquid Gold
3DMOTION-DESIGNBRANDINGE-COMMERCE

Liquid Gold

Identity for a luxury cosmetics brand built around colloidal gold. Fluid renders in Houdini, heavy splash simulations and a minimal site that lets the work breathe. Each stone/liquid pair supports one note of the fragrance.

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Neo-Kyoto
MOTION-DESIGNUXUIILLUSTRATION

Neo-Kyoto

A fictional weather app for a cyberpunk retrospective piece. Each city generates its own animated poster with a neon palette, procedural rain and geometric type. Designed in Figma, rendered in WebGL.

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Yggdrasil
CREATIVE-CODING3DGENERATIVEMOTION-DESIGN

Yggdrasil

Generative visualisation of a neural tree: each branch is a synaptic connection calculated in real time. Interactive piece for an AI conference, with instancing in Three.js and particles that react to the room's ambient sound.

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There are +15 more projects in this portfolio.

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